This class has effected my ideas and perception about being a filmmaker in many different ways. One thing I learned is that coverage is essential and that, for the most part, cannot shoot too much. I always felt that with good enough preproduction material and organization you can get away with shooting just the essential takes you envision, but you there is so many outside factors that contribute to how a scene actually develops, like acting and the weather. One thing I learned about filmmaking in general is that it requires tons of patience and working long hours. It isn't as glamorous as it is portrayed on tv and movies, and hopefully that is something I can show in my wildcard film.
Anthony Guevara Films
this blog is a journal to keep track of my film progress while at the University of North Carolina Wilmington. (1/21/2014)
Thursday, April 24, 2014
Thursday, April 17, 2014
Preproduction Material for Wildcard Project
Below is all of our preproduction material for The Omen Queen, a short mockumentary film about student filmmakers trying to make a short film called The Omen Queen. Sounds complicated, but it's not. Enjoy!
WARNING THE FOLLOWING CONTENT IS VERY GRAPHIC
The Omen Queen Budget
The Omen Queen Marked Shooting Script
The Omen Queen Shot List
The Omen Queen Mockumentary Storyboard
(mainly just the dramatization, since we want that live captured feel while getting mock footage)
The Omen Queen Trailer Storyboard
The Omen Queen Trailer Overhead
WARNING THE FOLLOWING CONTENT IS VERY GRAPHIC
The Omen Queen Budget
The Omen Queen Marked Shooting Script
The Omen Queen Shot List
The Omen Queen Mockumentary Storyboard
(mainly just the dramatization, since we want that live captured feel while getting mock footage)
The Omen Queen Trailer Storyboard
The Omen Queen Trailer Overhead
The Omen Queen Overheads for Trailer
Wild Card Crew Position
As director in this final wildcard project I am excited, part of it is that there is less restrictions and more freedom because we aren't limited to a certain script, like the Bran and Park one. For this final project I will not only direct, but will also act as a naive, narcissist Director who has to act in his own films. While working on the script I wanted to incorporate as many film references, as well as inside jokes in regards to the film program, hopefully we are able to make our fellow students notice comic attributes of being a film student, after all this film is made by us for us. One of my personal goals for this film, current title The Omen Queen, is to create memorable characters that the audience can not only relate to, but find interesting to watch. I think this film has the possibility to be something special. It is almost like Inception in many ways, it is a film about making a film, and the short films within this film will be shot in very different styles than the mockumentary that holds this all together. I am very excited, and I hope the viewers are as well. :)
Tuesday, April 8, 2014
Experimental Film
Editing 3b was actually quite fun, especially as producer,
all I really did was make sure everybody was doing their tasks and keeping track of the
time that was left until the assignment was due. I also provided the raw sound
files and some input for the artistic development; but I mainly wanted to try
and keep as much artistic control with the director along with getting the
sound designer to give his input on certain sound aspects of the edit.
Producing during the experimental project was pretty much only management of
people and time while also providing assistance during some technical aspects
of editing. This usually involved me searching for how to do certain editing
effects while the rotating editors kept adjusting the rest of the timeline. If anything I was
just IT, powered by Google J
with minimal file logistics; since I was responsible of knowing where all of
the files are located.
Wednesday, April 2, 2014
Sound Recording Experience
Sound recording was actually very fun. One thing I learned
about the directional / shotgun microphones we used is that they can really zero in
on an exact area, an example is when we wanted to capture the noise of the
fountain but were unable to get really close to the fountain so we just used
our backpacks to cover the sides of the mic to prevent wind from distorting the sound, and
aimed right at the area that we found most interesting to listen to. During
most of the time it was Luqi and I walking around and listening to unique
sounds and trying to capture them. After removing our headphones the world
sounded different, we were unable to hear the specific noises that we picked up
on the mics.
I think one of the hardest things to do is record people (at least without them being aware). One has
to develop a skill of almost becoming invisible and recording people in their natural environment; it might be invading some privacy laws, but capturing nonsense
is a skill that I have yet to develop.
Thursday, March 20, 2014
Editing the Master Shot sequence
Editing the master shot sequence was quite interesting, for
one because we shot it all in one day and in sequential order the editing for
the rough cut was fairly easy. The hardest part about this edit was trying to
be creative with it, I needed to get with the director more often in order to
edit it together, but sticking to the storyboard the workflow became pretty
quick. One thing that I would like to have done with this footage was apply
more effects, but unfortunately because I am just starting off I am unable to
know exactly what it is that I wanted to achieve. I think the shoot was pretty
solid and once I sit down with the director it will be easier to get an idea of
what exactly it is that he wants to do for the visual look of the film. Until
later this week there will be another, better version of the film, hopefully a
final edit.
Wednesday, March 12, 2014
Previsualization Experience
Making previsualization material was not difficult once everybody
in the group knew exactly what they were doing. I feel the hardest part was
starting due to the fact that everybody was still working with their previous
groups finishing up the documentary project. Regardless of the early struggles,
the previsualization materials are very useful; one can see how many different
camera setups are required for a simple scene. I feel the storyboard and
overhead diagrams show how complicated we are making this scene. Not that it is
bad, but it shows that we are willing to try something challenging, and
hopefully we are successful. I was in charge of making the overhead diagram and
one of the things I learned from it is that you need to know exactly where all
of the camera shot placements will be before you start drawing your overhead. I
started the overhead with a general idea, and at one point the camera setups
where getting really close to one another. Anyways, this previz stuff is very
useful, and I definitely see the benefit of incorporating it into even the
smallest projects.
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